WebI want to know if there's an easy way for me to add a new "AttackDamage" property inside this Object Modification. In case it's relevant: I'm removing the automatic debuff from this weapon, but the Hardened Receiver (+25%) cancels the Standard Reciever (-25%) back to base damage, so I assume the modder didn't need add a redundant "AttackDamage ... WebHeavy Weapons. Level 1/10: MG3 Level 5: M79 Level 10: M60 Level 17: M61 Vulcan Level 25: MGL Level 40: M2HB Heavy Machinegun, ATG 20mm Level 70: KwK36. Shotguns. …
Porting FNV weapons to FO4 : FalloutMods - reddit
WebFallout: New Vegas weapon AER14 prototype Requirements Skill Energy Weapons 25 Strength req. 3 Attack statistics Dmg/attack 35 ( 46.9) Dmg/proj. 35 ( 46.9) DPS 105 ( 197) DPS (reload) 64.6 ( 118.9) Ammo & Reloading Ammo type Microfusion cell Item HP 100 Repair Laser rifle Energy rifles (laser) Editor ID WeapLaserRifleUnique Form ID 001479B3 WebI have a little bit over a 100 mods, and 10-15 weapon mods. I really like the MK18 CQBR but it somehow gives new reveivers nd barrels to other guns. I also downloaded MK18 Deluxe, Another MK18 Addon (and no M110), MK18 Armory Project, MK18 Armory Project 2 which all do the same. Does anyone know how to fix it or have any mods that patch this? bins for pan drawers
Immersive Gunplay Mechanics in Fallout 4! : The Weapons ... - YouTube
WebNinja is a perk in Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76. +15% Critical Chance with Melee or Unarmed attacks. Sneak Attack Criticals do 25% more damage. Increased damage from sneak attacks. Sneak attacks with melee weapons do increasing damage. Increased damage from unarmed and melee sneak attacks. WebNov 11, 2011 · New weapons: Callahan fullbore autolock "Vera", .50 MG (with scope or iron sights) Mal´s personal gun, named Frontier model 25-17/AD .44 Jaynes revolver, named Lemat 24-61/AD 45-70 gov. Zoes personal gun, Mares Leg .cal .44 Engraved Mares Leg Winchester 1892, .cal .44 Il-85, .cal 5.56mm Alliance plasma grenade New armor: … WebLol but for real tho, the fact that everyone wants their weapon to be super cool and strong actually has created a deficit in weapons that...aren't. Even the 9mm Pistol mod which was a pathetically weak level 0 weapon in New Vegas is balanced for like level 15+ in FO4. bins for lazy susan